In the future, the usage of computer will be more intuitive and simple than now. People will not need to learn how to use PC and the computer system will have effect on behaviours of user's everyday conduct, like using a cup.
The concept 'The Cup' is inspired by people's common behaviours in everywhere and every moment. Especially, usage of cup is one of the most general and daily behaviour. In offices, home, even at shops, we can see and use them.
Through the observation of actions such as collecting cups, putting on the desk them, and pouring water into cups, we will suggest an innovate way of dealing information and data in our future.
The concept 'The Cup' is inspired by people's common behaviours in everywhere and every moment. Especially, usage of cup is one of the most general and daily behaviour. In offices, home, even at shops, we can see and use them.
Through the observation of actions such as collecting cups, putting on the desk them, and pouring water into cups, we will suggest an innovate way of dealing information and data in our future.
Passion
‘The Cup' intends users to operate PC more friendly and instinctively in terms of simplicity of usage. As daily objects, users can access and use PC without complicated instructions.
Users’ Culture & Lifestyle
The potential users of 'The Cup' are people who want to be more familiar with their computers. PC had not been unique technologies any more with use. Watching moves, listening music, some times give a present (valuable information) via 'The Cup' to friends. Therefore users desire earnestly for simplicity PC and sub late complex one.
Particularly, they may adore restoration culture and behaviours. This is because high technology and complicated high tech culture can not awake interest from customer. Analogues and echoism may attract users by naturalism and nostalgia. Their attitude and taste may have a huge influence on the society, culture and general life style.
Market Viability
'The Cup' is designed for general users who know how to use a 'cup'. It means that this design may appeal to every body from children to senior citizens. Moreover this new PC can create broad market place because it has huge viable target and market potentially. Everybody may approach, Everybody can be target.
Size
General cup size
Overview of Design
'The Cup' is innovative PC design in terms of following form and functions of physical and instinctive interface of cup. In other words, the operation of this new PC follows certain behaviours when people use cups. Such as contain, collecting, piling and pouring water into other cups, 'PC' has functions of storing, sharing and organising information. As reflecting a metaphor of cup into PC, 'The Cup' may be creative but easy to use for majority of users.
User & Context
Accordingly the concept of PC will be changed from high technology tool to every-day stuff in accordance with development of technology. It should be more casual, not complicated and give some analogue attachment.
Especially, the importance of electric information will be more increased and users want to share, store and show their knowledge to others regardless of time and place. The group of ‘The Cup’ user may use this new PC as a their friendly small PC. Like drinking a cup of tea with their friends and family, they will share, store and organize their information via ‘The Cup’.
Scenarios of Use
'The Cup' is innovative PC design in terms of following form and functions of physical and instinctive interface of cup. In other words, the operation of this new PC follows certain behaviours when people use cups. Such as contain, collecting, piling and pouring water into other cups, 'PC' has functions of storing, sharing and organising information. As reflecting a metaphor of cup into PC, 'The Cup' may be creative but easy to use for majority of users.
User Interface
A majority people know how to use a cup. It is indicative, intuitive and instinctive. 'The Cup' came from the commonness between usage of cups and the way of dealing with information of PC. As a usage cups, sharing information, saving and organising, It may be the easiest PC in the world.
Aesthetics
Through the simple and soft design, users will get more comfortable emotion. Especially without complicated keyboard, lines and surrounding devices and combination with daily object, this new PC will be converted our innovative device.
Technical Aspects
‘The Cup’ is based on high technology such as holographic touch screen and infrared communication skill. It means that everybody can access computer without connection device such as USB and interaction, store and check the information by only physical behaviours (grapping, filing up and pouring, etc)
This way is intuitive method to be distinguished other previous operation and the strongest thing of this new PC is that anyone can access state of the art PC via analogue object and behaviour.
Ecology
General PC should be needed space and make complicated interface visually because of surrounding stuffs visually. In other wise, ‘The Cup' is small and 'The Cup' is innovative PC design in terms of following form and functions of physical and instinctive interface of cup. In other words, the operation of this new PC follows certain behaviours when people use cups. Such as contain, collecting, piling and pouring water into other cups, 'PC' has functions of storing, sharing and organising information. As reflecting a metaphor of cup into PC, 'The Cup' may be creative and Hardware is structured and assembled in modules to reduce resource consumption and lower costs, and supply the various service courses.
Manufacturability
The technological revolution of this past century made life more affluent and easier. But, many failed to notice just how much of the once-rich global environment was lost in the process. Mankind has come to know the serious effects in recent years and development has finally been launched on various kinds of treatment technologies. A technological revolution is key to reducing the load placed on the environment by human activity. But, it is also necessary to make efforts not to discard materials and think up manufacturing schemes that do not generate waste
‘The Cup' intends users to operate PC more friendly and instinctively in terms of simplicity of usage. As daily objects, users can access and use PC without complicated instructions.
Users’ Culture & Lifestyle
The potential users of 'The Cup' are people who want to be more familiar with their computers. PC had not been unique technologies any more with use. Watching moves, listening music, some times give a present (valuable information) via 'The Cup' to friends. Therefore users desire earnestly for simplicity PC and sub late complex one.
Particularly, they may adore restoration culture and behaviours. This is because high technology and complicated high tech culture can not awake interest from customer. Analogues and echoism may attract users by naturalism and nostalgia. Their attitude and taste may have a huge influence on the society, culture and general life style.
Market Viability
'The Cup' is designed for general users who know how to use a 'cup'. It means that this design may appeal to every body from children to senior citizens. Moreover this new PC can create broad market place because it has huge viable target and market potentially. Everybody may approach, Everybody can be target.
Size
General cup size
Overview of Design
'The Cup' is innovative PC design in terms of following form and functions of physical and instinctive interface of cup. In other words, the operation of this new PC follows certain behaviours when people use cups. Such as contain, collecting, piling and pouring water into other cups, 'PC' has functions of storing, sharing and organising information. As reflecting a metaphor of cup into PC, 'The Cup' may be creative but easy to use for majority of users.
User & Context
Accordingly the concept of PC will be changed from high technology tool to every-day stuff in accordance with development of technology. It should be more casual, not complicated and give some analogue attachment.
Especially, the importance of electric information will be more increased and users want to share, store and show their knowledge to others regardless of time and place. The group of ‘The Cup’ user may use this new PC as a their friendly small PC. Like drinking a cup of tea with their friends and family, they will share, store and organize their information via ‘The Cup’.
Scenarios of Use
'The Cup' is innovative PC design in terms of following form and functions of physical and instinctive interface of cup. In other words, the operation of this new PC follows certain behaviours when people use cups. Such as contain, collecting, piling and pouring water into other cups, 'PC' has functions of storing, sharing and organising information. As reflecting a metaphor of cup into PC, 'The Cup' may be creative but easy to use for majority of users.
User Interface
A majority people know how to use a cup. It is indicative, intuitive and instinctive. 'The Cup' came from the commonness between usage of cups and the way of dealing with information of PC. As a usage cups, sharing information, saving and organising, It may be the easiest PC in the world.
Aesthetics
Through the simple and soft design, users will get more comfortable emotion. Especially without complicated keyboard, lines and surrounding devices and combination with daily object, this new PC will be converted our innovative device.
Technical Aspects
‘The Cup’ is based on high technology such as holographic touch screen and infrared communication skill. It means that everybody can access computer without connection device such as USB and interaction, store and check the information by only physical behaviours (grapping, filing up and pouring, etc)
This way is intuitive method to be distinguished other previous operation and the strongest thing of this new PC is that anyone can access state of the art PC via analogue object and behaviour.
Ecology
General PC should be needed space and make complicated interface visually because of surrounding stuffs visually. In other wise, ‘The Cup' is small and 'The Cup' is innovative PC design in terms of following form and functions of physical and instinctive interface of cup. In other words, the operation of this new PC follows certain behaviours when people use cups. Such as contain, collecting, piling and pouring water into other cups, 'PC' has functions of storing, sharing and organising information. As reflecting a metaphor of cup into PC, 'The Cup' may be creative and Hardware is structured and assembled in modules to reduce resource consumption and lower costs, and supply the various service courses.
Manufacturability
The technological revolution of this past century made life more affluent and easier. But, many failed to notice just how much of the once-rich global environment was lost in the process. Mankind has come to know the serious effects in recent years and development has finally been launched on various kinds of treatment technologies. A technological revolution is key to reducing the load placed on the environment by human activity. But, it is also necessary to make efforts not to discard materials and think up manufacturing schemes that do not generate waste
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